A downloadable game for Windows

A large burrow like no other built of stone and wood, they called it the Ark, a haven for all mouse-kind. Many a migrant travelled to the Ark in search of great prospects, others simply sought a place to call home.

Now almost forgotten, the Ark considered a cursed realm, one brave mouse, armed with needle and thread, ventures into the great depths in search of the truth; to learn what happened to the mice who ventured forth prior.


A simple Metroidvania style game heavily inspired by hollow Knight, made for the Metroidvania Month gamejam.

Gamepad compatible.

Ps4 controllers: if the controller is not detected on booting the game, disconnecting and reconnecting the controller whilst the game is running should solve the problem.


Updated for Super Metroidvania Month game jam: Contains a new biome, new rooms, new enemies, shop and equip systems, and more.

Saves from prior versions should theoretically work, however with changes made to the game as a whole it is recommended you start afresh. 


Update: fixed bugs regarding soft locks, crashes and made a few qol tweaks.

Update2+: continued bug fixes and tweaks

Update?: more silly bug fixes, I truly must have been tired.

StatusPrototype
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorShadowHawkDragon
GenrePlatformer
Tags2D, Action-Adventure, grapple, Metroidvania

Download

Download
mousey-tales-0.03f.zip 91 MB
Download
mousey-tales-0.02b.zip 68 MB

Comments

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The only problem I had was thinking certain BG elements were viable platforms, but I can overlook that in a game jam production.
(+1)

Thanks for playing my game and sharing the footage. Its quite illuminating to see someone else play the game and what they do or don't figure out. For example you managed to get to 2 of the 'health shards' in unintended ways and honestly I think that's cool.

I'll keep you're feedback in mind as I adjust it for a 'super metroidvania month' release. You've also shown me a few places that will make for logical secret walls. And yes I've pruned out a lot of those darker brown pieces that you can move through, some will still remain for visuals but the game space should be a bit clearer going forwards when I rerelease.

Wonderful game! I did get a little confused about the use of the string. I did not figure out immediately that it could be aimed upwards, and so I ended up wandering in a loop, looking for other exits. The game is very polished; I appreciate the amount of effort that was put into the animations for all the characters.

Thanks for playing the game, I'm glad you enjoyed it.

Better tutorialisation regarding directional inputs is definitely something I'd need to include should I further develop the game

this is very very fun. The movement feels good, level design is great, and I instantly felt hooked to the game!


please keep going with it! Tons of promise


heres a little feedback

- please add a map! Feels like I’m missing an arm not having a map in a Metroidvania lol

- allow animation cancelling with the slash attack. Ie, allow spamming attacks a little faster, it pauses a lot between hits with makes combat hard and feel a little bit frustrating. Would really improve the combat feel I think!

- make it more obvious which platforms are solid and cause collision vs ones you can pass through. That was the only pain point with exploration, it was hard to know what my options were in a given room

Thanks, I will keep my eyes peeled on this project!

(+1)

I'm glad you enjoyed the game and thankyou for the feedback.

A map is certainly something I'd like to include, and I'll look into the other issues you pointed out to see what can be improved.