Thanks for playing my game and sharing the footage. Its quite illuminating to see someone else play the game and what they do or don't figure out. For example you managed to get to 2 of the 'health shards' in unintended ways and honestly I think that's cool.
I'll keep you're feedback in mind as I adjust it for a 'super metroidvania month' release. You've also shown me a few places that will make for logical secret walls. And yes I've pruned out a lot of those darker brown pieces that you can move through, some will still remain for visuals but the game space should be a bit clearer going forwards when I rerelease.
Wonderful game! I did get a little confused about the use of the string. I did not figure out immediately that it could be aimed upwards, and so I ended up wandering in a loop, looking for other exits. The game is very polished; I appreciate the amount of effort that was put into the animations for all the characters.
this is very very fun. The movement feels good, level design is great, and I instantly felt hooked to the game!
please keep going with it! Tons of promise
heres a little feedback
- please add a map! Feels like I’m missing an arm not having a map in a Metroidvania lol
- allow animation cancelling with the slash attack. Ie, allow spamming attacks a little faster, it pauses a lot between hits with makes combat hard and feel a little bit frustrating. Would really improve the combat feel I think!
- make it more obvious which platforms are solid and cause collision vs ones you can pass through. That was the only pain point with exploration, it was hard to know what my options were in a given room
Thanks, I will keep my eyes peeled on this project!
← Return to game
Comments
Log in with itch.io to leave a comment.
Your game has such cute art, fren
Thanks for playing my game and sharing the footage. Its quite illuminating to see someone else play the game and what they do or don't figure out. For example you managed to get to 2 of the 'health shards' in unintended ways and honestly I think that's cool.
I'll keep you're feedback in mind as I adjust it for a 'super metroidvania month' release. You've also shown me a few places that will make for logical secret walls. And yes I've pruned out a lot of those darker brown pieces that you can move through, some will still remain for visuals but the game space should be a bit clearer going forwards when I rerelease.
Wonderful game! I did get a little confused about the use of the string. I did not figure out immediately that it could be aimed upwards, and so I ended up wandering in a loop, looking for other exits. The game is very polished; I appreciate the amount of effort that was put into the animations for all the characters.
Thanks for playing the game, I'm glad you enjoyed it.
Better tutorialisation regarding directional inputs is definitely something I'd need to include should I further develop the game
this is very very fun. The movement feels good, level design is great, and I instantly felt hooked to the game!
please keep going with it! Tons of promise
heres a little feedback
- please add a map! Feels like I’m missing an arm not having a map in a Metroidvania lol
- allow animation cancelling with the slash attack. Ie, allow spamming attacks a little faster, it pauses a lot between hits with makes combat hard and feel a little bit frustrating. Would really improve the combat feel I think!
- make it more obvious which platforms are solid and cause collision vs ones you can pass through. That was the only pain point with exploration, it was hard to know what my options were in a given room
Thanks, I will keep my eyes peeled on this project!
I'm glad you enjoyed the game and thankyou for the feedback.
A map is certainly something I'd like to include, and I'll look into the other issues you pointed out to see what can be improved.